Beta 1.0.5 Patch Notes
God's Disdain » Devlog
- Rocks will no longer make sounds and animate when you push them into a solid object.
- Fullscreen option added to the Window options. It will sometimes show the incorrect setting, but it does allow for toggling fullscreen which makes it easier for people playing on controller and handheld devices.
- The boat no longer initially spawns inside of a dungeon.
- No longer able to access the Quests and Stories sub-menus from the main menu during the intro.
NOTE: If you have already started a playthrough, these menus might be locked for you. Visit Takao in Komura at the training dojo to unlock them again.
- Tamiko's unvoiced dialogue with Kenshin in the intro now correctly displays over her head.
- The overworld caves in the Memorial Mountains no longer teleport the party to the dungeons. Tamiko will now remark that she needs to climb the mountains to get into the caves.
- Adjusted the text box for the lever to reset the boulder in the Dokutsu Caverns.
- Adjusted the Dokutsu Caverns map to help prevent enemies from pooling up.
- Removed the autoshadows in Takuma's house in Kusa Town.
- Removed the autoshadows in the Jakovar castle's bathroom.
- Avadel will now correctly walk towards Tamiko instead of away when she is asked to join the party.
- Adjusted the dialogue positioning for Hikari while she's in her house.
- Fixed some collision in Kindino Town.
- Adjusted the choice window positioning when talking to Teo in Carivor Village.
- Removed Eve's movement in the church in Carivor Village.
- Adjusted the choice window positioning for removing party members.
- Fixed a softlock that occurred in the quest "The Miserable."
- Removed a dummy Arin character when completing the quest "The Miserable."
- Slightly changed formatting on the Hajimari Heroes and Scientific Pursuit quests.
- Leo and Teo now return to guarding the entrance to Carivor Village after the player leaves the village.
- Leo and Teo no longer have to be fought or paid. The player can leave the Carivor Village without doing either.
- Increased the amount of Giku found in chests.
- Changed a puzzle in Mt. Fujima to prevent softlocks.
- Made it possible to use a rock to block other flames in Mt. Fujima.
- Decreased the amount of health recovered when using Bless.
- Decreased the amount of health recovered when leveling up.
- Increased the EXP curve for leveling Mages. Once they gain access to higher skill levels, they gain experience extremely quickly. For this reason I am considering either level gating spells or making the all-enemy spells much more expensive to purchase.
- Increased the amount of SP needed for the spells.
- Reduced the amount of SP needed for skills.
- Increased the price of all spells and skills.
- Reduced the amount of SP that Mages gain per level.
NOTE: These sweeping changes to the skills/spells were made in an attempt to further balance the Mage class. More tweaking may be necessary but these changes have been relatively minor.
- Increased the Warrior's SP amount and ATK stat.
- Increased the Rogue's SP amount.
- Added Pointless Door "X" graphics to taverns and a campground.
- Added some dialogue to the NPC Vasael.
- Added sound effects and animations to the Shriveled Nymph cutscene.
- Added Nocturnal Vanguard in the credits as the Nymph Princess.
- Changed the amount of steps needed to remove the Sleep, Frozen, and Paralyze status effects to 9999 as a workaround to an engine default.
- Changed the True Hero accessory to increase stats further and be salable.
- Fixed a sprite positioning issue with the Cursed Scraps enemy.
- Changed the description of weapons to include the ability to inflict states. It is more relevant info than the type of damage it deals, assumed by the name of the weapon.
- Added special effects to every elemental weapon (states/resistances/etc).
- Scaled the Vampiric weapon effects according to weapon level.
- Changed the Battleaxe and Axe to offer Agility in exchange for their lower Attack.
- Aquatic and Terrestrial weapons have a higher attack value to compensate for their lower chance of inflicting states.
- Added some more Hajimari Heroes for redundancy as well as making it easier to complete the quest.
- Changed the dialogue for interacting with the magic surrounding Limani Mansion on the overworld.
- Changed the color of the magic surrounding Limani Mansion on the overworld.
- Lowered the SP cost of Restore II, III, and IV.
- Fixed the ability to skip the Kevuba boss battle, which prevents the game from being finished.
- Fixed an incorrectly colored pixel on the sprites for Kevuba and the ghost soldiers.
- The Double Swing skill can no longer cause critial hits.
- The Powerhouse skill will now give an attack buff on the next turn.
*NOTE: The two above changes attempt to balance Double Swing and Powerhouse with each other more, since Double Swing is technically stronger than Powerhouse and requires less SP.
- Increased the accuracy of the Flurry skill by 10% on all levels.
- Increased the amount of Giku gained from completing the Whispers In The Wind side quest.
- Added the ability to skip some long conversations between multiple NPCs if you have already seen them. Please report any others that have been missed.
- Re-implemented the quest "Spiritual Death." Something happened at some point over a year ago that erased most of it and it has now been restored.
God's Disdain
Explore a vast, rich world in the fight to end a plague in this non-linear JRPG!
Status | In development |
Author | After Midnight Games |
Genre | Role Playing |
Tags | Fantasy, JRPG, Open World, Retro, RPG Maker, Singleplayer, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Beta 1.0.4 Patch Notes42 days ago
- Beta 1.0.3 Patch NotesOct 02, 2024
- Beta 1.0.2 Patch NotesSep 24, 2024
- Beta 1.0.1 Patch NotesSep 23, 2024
- Beta Test Applications Now Available!Sep 20, 2024
- #21: Wishlist on Steam!Jun 21, 2024
- #20: Reveal Trailer!Jun 07, 2024
- #19: Road to BetaJun 02, 2024
- #18: Important AnnouncementApr 24, 2024
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